About This Book
This book introducing the reader (you) to the WebGL cross platform 3D graphics API - uses simplified examples and tutorials through a hands-on practical perspective. We address questions, such as:Why should you learn WebGL? What is special about WebGL? How is WebGL different from DirectX and OpenGL? How do we initialize and setup a simple WebGL program in JavaScript?
Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.
Customer Reviews
Hey there! Just finished reading this gem about graphics - Uplifting. Each chapter felt like chatting with a really smart friend. Definitely recommending this to a few people already.
So I picked up this book about graphics, and…Laid-back. The writer doesn’t overdo it—just solid points and good flow. It’s one of those reads you can chill with. Nice little break from heavier stuff.
This scholarly exploration of graphics proves to be Exceptionally well-structured. Methodology is sound and consistently applied. Key themes are examined with clarity and depth. It deserves a prominent place in academic libraries.
See All Reviews (780)
Community Discussions